Mobile game by Boyekin
Read wrong. Shoot right.
MintBait is a portrait-first deception puzzle built for quick sessions, sharp pattern breaks, and optional rewarded ads instead of paywalls.
Format
One-thumb mobile game
Modes
Chapters, daily, endless
Platform
Android / Google Play
MINTBAIT
MintBait

Explains that progress and settings stay on the device
Discloses optional Google AdMob rewarded ads, related data categories, and provider sharing
Includes contact, retention, updates, and user choices



Gameplay
Designed to make the obvious answer feel dangerous.
Every chapter changes the reading rule: color lies, object mismatches, memory traps, lane swaps, and late-game speed pressure.
Fast cognitive bait
Words, ink, icons, and directions intentionally disagree so the player must override the first instinct.
Ten handcrafted chapters
Chapter arcs escalate from simple color deception into memory, movement, and mixed-rule finales.
Replayable systems
Daily challenges, endless scoring, cosmetics, and honor unlocks keep progression alive after the first clear.
Store-ready privacy posture
No account creation, local-only progress, and a dedicated privacy page for Google Play review.
Screens
A dark neon playfield built for focus.
The visual language stays readable under pressure: high-contrast prompts, soft glows, and clean lane geometry.

Color bait under time pressure

Pick the wrong one on purpose

Remember the previous answer

Lane swaps before impact

Late chapter object traps
Google Play
Privacy policy written for publishing, not as filler.
The policy covers on-device saves, optional rewarded ads, contact details, retention, and the ad-related data categories declared in Google Play Data safety so the review has a public policy URL to verify.